Project-Based Learning for Animation Lovers - Sora Schools

Project-Based Learning for Animation Lovers

Project-based learning is hard. Often times, we fall in love with the research and stories of PBL but find it incredibly hard to effectively implement in our student’s life. This is especially true if our students are interested in something less traditionally academic like animation.

You may wonder if it's even possible to tie an interest in animation to "school" work. But from our experience working with high school students at Sora Schools, anything's possible! So, let's jump into scaffolding learning and thinking of project ideas for animation-loving students.

Quick Background

PBL is effective because it follows the “ Principle of Directness” which states, in the paraphrased words of author of Ultralearning Scott Young, always try to learn in a situation that mirrors the ultimate use case of the skill. Or, in more human words, do the thing to learn the thing. This is because research shows humans are quite bad at transferring what we learn. That means, if you want to learn a language, speak the language. Or, if you're interested in learning animation, then start animating!

The first step to making your student care about “schoolwork” is showing why it’s relevant to their lives. You don’t like wasting your time and neither does your student. That means, your number one priority is tying every lesson back into how it could help them later. With that knowledge, we’re ready to start!

Identify future careers

If your student is interested in animation, then they're fortunate in that careers in animation have exploded in growth in the last decade. More and more movies use complex animation in their production. As video games have become more and more complex, the tools and skillset required to produce them have also risen in demand. We've seen a proliferation of tools and softwares for both amateur and professional animators. It's even possible to make a living off being a hobbyist animator nowadays.

In the future, your student could ascend to multiple types of roles. They could become an art director, a key player on an animation team that's working on a project with heavy visual elements. Initially, they might start off as someone like a storyboard artist, who help map out the story of a piece of media with conceptual artwork. They could become a stop motion animator—incredibly painstaking work, but with worthy payoff. More on the software side, they could go into 3D modeling, compositing, or even a mathematical modeler (they use complex algorithms and advanced software to generate models for things like video games and movies with heavy animation).

Of course, if your student is focused on a different career and doesn't necessarily want to animate all day, you can still use the upcoming strategies to create your own project ideas!

Projects for Young Animators

On average, projects about cars will skew towards math and science in terms of the subject areas covered. But they can still be enriching experiences that may get your student really excited about cars or help them figure out that going into the automotive industry in the future isn't something they want to do. Either way, your student will be better off for it.

Project Ideas and Points of Inquiry for Young Animators

Conclusion

When approaching academics using project-based learning, it’s best to give your student choice. As we know from self-determination theory, intrinsic motivation doesn’t occur unless choice is present. So, send this list to your student, support whichever choice they make, and try to fan the fire of their new interest!